In the Inovista Animator, images can be moved within their containing background and parts of that image can be moved within the image and of course, both of these actions can be implemented to run simultaneously. Image transitions can also be chained, this means a sequence of transitions can be played one after another. A chained transition will be played the moment that the previous transition has completed. Note that using the 'delay' option can stall the start of the transition by the amount of time entered in the 'delay'.
The movement options are available in the Combined and Curve Transition sections.
 
    
 
     
    

This example shows the basic movement of the whole SVG image and an
          element within that image (the ball). Movements can be positive or
          negative and for both the x and y axes. For example, for the x axis a
          negative value will move the object to the left and a positive to the
          right.
          There is also the option to move by pixel value or by percentage of
          the containing parent. Here the SVG image moves based on the
          percentage size of the background and the ball movements are defined
          as actual pixels.
          
          In the movement section of the Animator, basic movements are setup as
          shown below: 
          
           
 
This example shows movement of objects to a specific point. The point
          to move to can be defined either as a pixel or a percentage. Here the
          SVG image is moved to a point based on a percentage of the background
          size and the ball image is based on a pixel point in the SVG image
          itself. For example, selecting 10% x for the SVG Image will move that
          image to a point 10% across from the lefthand side. 
          
          In the movement section of the Animator, movements to a point are
          setup as shown below: 
          
           
 
This example shows a chained movement. The first movement sends the
          both the SVG Image and the ball contained within it to a random point.
          The second movement uses the '@HOME' option to send that image back to
          its original position. '@HOME' can be used for any of the movement
          options and can also be used as a variable value. If '@HOME' is
          selected for the x axis, the object will be moved to its original
          horizontal position and to its original vertical position when
          selected for the y axis. 
          
          In the movement section of the Animator, enter '@HOME' as shown below:
          
          
           
 
This example shows a chained random between movement. The first
          movement sends the both the SVG Image and the ball contained within it
          to a random point. The second movement repeats the same random motion.
          This random motion works by setting a range either in pixels or
          percentages. The object will move to a point in that range. For
          example defining a between range on the x axis as 0% to 100%, the
          object will move to a random point somewhere across the full width. 
          
          In the movement section of the Animator, setup random between motions
          as shown below: 
          
           
 
This example shows a chained random or movement. The first movement
          sends the both the SVG Image and the ball contained within it to a
          random point based on 2 values. One of the values is randomly
          selected. The second movement repeats the same random motion. This
          random motion works by setting a two values either in pixels or
          percentages. The object will randomly move to one of those points. For
          example defining a two values on the x axis as 0% and 100%, the object
          will move to either the extreme left or the extreme right of the
          background image. 
          
          In the movement section of the Animator, setup random or motions as
          shown below: 
          
          